Play the Analog Game in a Digital World! Long-Term Gamification for Raising Information Security Awareness

Scholl, Margit (2024) Play the Analog Game in a Digital World! Long-Term Gamification for Raising Information Security Awareness. In: Contemporary Perspective on Science, Technology and Research Vol. 6. B P International, pp. 19-43. ISBN 978-81-970867-5-5

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Abstract

Modernization in our society and a more dynamic way of working is inconceivable without the use of the latest digital information communication technology (ICT) systems. Government digital agendas and business activities worldwide want to promote digital transformation in businesses and public administrations while acknowledging the digital changes taking place in society and the need to integrate information security (IS). Although information communication technology (ICT) shapes our lives, we tend to have an insufficient knowledge of the risks involved, of IS, and of the General Data Protection Regulation (GDPR); this is compounded by carelessness in handling data and insufficient IS awareness (ISA). Backed by a clear conceptual approach, information security awareness training (ISAT) is also essential for everyone. However, classical training—merely knowledge-based—is currently failing to produce long-term results. Psychologically based research shows that a systemic approach might be helpful. This is where analog game-based learning (GBL) comes into play. This updated article documents a variety of learning materials for different target groups and associated training experiences from the last decade.

Item Type: Book Section
Subjects: STM Article > Multidisciplinary
Depositing User: Unnamed user with email support@stmarticle.org
Date Deposited: 27 Feb 2024 12:17
Last Modified: 27 Feb 2024 12:17
URI: http://publish.journalgazett.co.in/id/eprint/1910

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